Myth you want on a shelf.
A premium collectible card game of British legend — made to collect first, play second.
Why it works
Collect
Most buyers collect rather than play. Art and myth lead.
Gift
An impulse buy near heritage sites — souvenir that's also a game.
Premium
£12.99 a pack. Special editions sit higher.
Brand architecture
How it plays
Two modes. A Top Trumps-style quick play — essentially done — and a deeper tactical game, captured as the design source of truth.
The tactical game, in a breath
Each round, both players draw and lay one card face-down as a location — any card qualifies, so nobody starves for resources. Locations fund the legends you play; win by reaching 10 Legend on the field, or holding the most after round 10.
Core keywords
Design principle
Low-cost cards are stat sticks with simple passives; the higher the Legend, the richer the ability. Everything is thematic — the Loch Ness Monster can't be duelled, because nobody's ever found it.
⚑ Open rules questions — awaiting Thorin
Movement between locations, Prepare/Exert (Merlin, Baobhan Sith), the Convergence keyword (Morgan le Fay), the exact duel threshold (≥ vs >) and hunt-retaliation specifics all need locking before the playtest rules are final. Flagged, not fixed.
The cards.
Forty cards. Art leads, stats sit in the corners — never in a row, so it never reads like Top Trumps.
The roster
Cost engine
A fully editable model of what it costs to bring one print run to market. Change the run size and price up top, edit any line, add your own, and tap any figure — even the results — to see and edit how it's worked out.
Card printing takes its cost from a supplier you add on Supplier Quotes. Everything here is editable — this is a working model, not a fixed quote.
Print suppliers
Every print supplier you're quoting, with their price per pack and minimum order. The Cost engine takes one of these to work out what a run costs.
Suppliers
Projections
Business costs that sit outside the per-pack model: one-off setup and recurring bills, each with the date it lands and how often it repeats. These drive the month-by-month projections.
Business costs
Expected sales
Type expected packs sold each month. Revenue = units × net per pack from the Cost engine.
Projection
Revenue against costs each month, with profit over the top. Business-cost installments land in the month they fall due.
Annual roll-up
The same months as above, grouped into years. Calendar years break in January; rolling years break on the month the projection starts.
Progress tracker
The live state of the venture. Click any step's title to rewrite it, change its owner from the menu, and move it between stages. Add new steps at the top. Everything here is fully editable.
To do
0In progress
0Done
0Click a title to edit it · use the owner menu to reassign · ◀ ▶ or drag to move between stages · ✕ removes a step
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Tasks sit on their due date. Click one to edit it — the same card as the board.